Gamification

use of game thinking and game mechanics in non-game contexts to engage users in solving problems

Gamification is making an activity that isn't a game (a playful or competitive activity) more like a game. The word comes from "game" and "-ification", a suffix meaning "The process of becoming". Gamification is about implementing game design elements and game rules in real life. The use of gamification solutions helps to increase the involvement of users or employees. The main benefits of gamification:

  • increased commitment
  • increased satisfaction
  • the ability to monitor progress
  • increase in productivity and satisfaction
  • long-term loyalty of participants

References

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