Metaverse

hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality and augmented reality headsets

The metaverse is a network of virtual places that are linked into a virtual universe.[1] It is often described as a future version of the Internet.[2]

Screenshot of the 2003 video game Second Life, one of the first metaverse environments

In the metaverse, customizable avatars and dynamic group experiences will enable a new era of social interaction.[3] Weddings, happy hours, and religious ceremonies are increasingly taking place virtually, with individuals participating regardless of their geographic location, especially in the aftermath of COVID-19.[4] Metaverse members will engage with and purchase digital and real-world apparel, sporting goods, and other items through virtual shopping malls.[5] Virtual try-on software and augmented reality (AR) capabilities that help buyers in various ways are a natural fit for this use case.

Etymology

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The word "metaverse" is portmanteau word of the words "meta" and "universe".

The term was coined in the 1992 science fiction novel Snow Crash by Neal Stephenson.[6]

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References

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  1. "Andreas Kaplan: The fairyland of Second Life: Virtual social worlds and how to use them, Business Horizons". www.cbsnews.com. Retrieved 2022-06-18.
  2. "Facebook bets big on the Metaverse. What is it?". www.cbsnews.com. Retrieved 2021-11-03.
  3. "Andreas Kaplan and Michael Haenlein: To Be or Not to Be: Will Virtual Worlds and the Metaverse Gain Lasting Traction?, California Management Review". www.CMR.Berkley.edu. Retrieved 2024-12-08.
  4. "So, What Can You do in the Metaverse?". freebets.ltd.uk. Archived from the original on 2022-03-07. Retrieved 2022-03-14.
  5. "24 Real World Metaverse Examples That will Blow Your Mind". 2022-07-18. Retrieved 2022-09-01.
  6. Grimshaw, Mark (2014). The Oxford Handbook of Virtuality. New York: Oxford University Press. p. 702. ISBN 9780199826162.