Metaverse

hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality and augmented reality headsets

The metaverse is a network of virtual places that are linked into a virtual universe.[1] It is often described as a future version of the Internet.[2]

Screenshot of the 2003 video game Second Life, one of the first metaverse environments

In the Metaverse, customizable avatars and dynamic group experiences will enable a new era of social interaction. Weddings, happy hours, and religious ceremonies are increasingly taking place virtually, with individuals participating regardless of their geographic location, especially in the aftermath of COVID-19.[3] Metaverse members will engage with and purchase digital and real-world apparel, sporting goods, and other items through virtual shopping malls.[4] Virtual try-on software and augmented reality (AR) capabilities that help buyers in various ways are a natural fit for this use case.

Etymology change

The word "metaverse" is portmanteau word of the words "meta" and "universe".

The term was coined in the 1992 science fiction novel Snow Crash by Neal Stephenson.[5]

Related pages change

References change

  1. "Andreas Kaplan: The fairyland of Second Life: Virtual social worlds and how to use them, Business Horizons". www.cbsnews.com. Retrieved 2022-06-18.
  2. "Facebook bets big on the Metaverse. What is it?". www.cbsnews.com. Retrieved 2021-11-03.
  3. "So, What Can You do in the Metaverse?". freebets.ltd.uk. Archived from the original on 2022-03-07. Retrieved 2022-03-14.
  4. "24 Real World Metaverse Examples That will Blow Your Mind". 2022-07-18. Retrieved 2022-09-01.
  5. Grimshaw, Mark (2014). The Oxford Handbook of Virtuality. New York: Oxford University Press. p. 702. ISBN 9780199826162.