Module:Goalscorers
Documentation for this module may be created at Module:Goalscorers/doc
require('strict');
local yesno = require('Module:Yesno')
local p = {}
local g = {} -- for parameters with global scope in this module
g.goalscorers = {} -- table where selected and sorted players will be place
g.args = {}
g.totalGoals = 0
local data = {} -- module subpage data -- require('Module:Goalscorers/data/UEFA Euro 2016 qualifying');
p.errorString = ""
function p.error_msg()
if p.errorString ~= "" then
return '<span style="font-size:100%" class="error">'
-- '<code style="color:inherit;border:inherit;padding:inherit;">|_template=</code>'
.. p.errorString .. '</span>';
end
end
-- data for goals scored held in module subpages, e.g. "Module:Goalscorers/data/UEFA Euro 2016 qualifying"
--[[ parameters containing data help in three tables
data.rounds = {} -- group, play-off
data.goalscorers = {} -- player, country, goals in each round)
data.owngoalscorers = {} -- player, country, goals in each round)
data.updated = {} -- date of latest update (month, day, year)
--]]
--[[ ############################ Parameter handing ###############################
p.getArgs() - gets arguments from frame (invoke) or parent frame (template)
]]
local function getArgs(frame)
local parents = mw.getCurrentFrame():getParent()
for k,v in pairs(parents.args) do
--check content
if v and v ~= "" then
g.args[k]=mw.text.trim(v) --parents.args[k]
end
end
for k,v in pairs(frame.args) do
--check content
if v and v ~= "" then
g.args[k]= mw.text.trim(v) --parents.args[k]
end
end
-- allow empty caption to blank default
--if parents.args['caption'] then templateArgs['caption'] = parents.args['caption'] end
end
--[[ ############################## Main function and other functions ######################
p.main() - simple output of the data in the module in list form
p.addIntroductorySentence() - add sentence on number of goals and matches, with goals per match
p.addFooterSentence() - add footnote
p.getNumberMatches()
p.owngoals() - get own goals (no longer used?)
p._owngoals() - core functionality for p.owngoals()
]]
function p.main(frame)
getArgs(frame)
local dataTarget = g.args[1] or g.args['data']
if dataTarget then
data = require('Module:Goalscorers/data/'.. dataTarget) --or 'UEFA Euro 2016 qualifying'
return p.useModuleData(frame) -- data on goals taken from module subpage
else
return p.useTemplateData(frame) -- data on goals/assists taken from template
end
end
function p.useModuleData(frame)
--p.goalscorers = {} -- table where selected and sorted players will be place
g.totalGoals = 0
local ok = p.selectGoalscorers() -- selected goalscorers meeting round and group criteris
if not ok then return p.error_msg() end
-- CHANGE: append own goals to list (data will now include goals and own goals (negative))
p.selectGoalscorers("OG")
p.sortGoalscorers() -- sort selected goalscorers by number of goal, then country
local outputString = p.addIntroductorySentence() .. p.outputGoalscorers(frame) .. p.addFooterSentence()
-- .. "" --TODO add intermediate heading?
-- .. p._owngoals(frame) -- output list of goalscorers
return p.error_msg() or outputString
end
function p.addIntroductorySentence() -- add introductory text
local totalGoalString = "A total of " .. g.totalGoals .. " goals were scored."
--There were [has been|have been|was|were] #GOALS goal(s) scored in #MATCHES match(s), for an average of #GOALS/#MATCHES per match.
local matches, dateUpdated = p.getNumberMatches()
local mdyFormat = yesno(g.args['mdy'])
local Date = require('Module:Date')._Date
local pluralGoals = "s"
local text1 = ""
if g.totalGoals == 1 then
pluralGoals = ""
if dateUpdated == 'complete' then text1 = "was" else text1 = "has been" end
else
if dateUpdated == 'complete' then text1 = "were" else text1 = "have been" end
end
local text = string.format("There %s %s goal%s scored", text1, mw.getLanguage('en'):formatNum(g.totalGoals), pluralGoals)
local pluralMatches = "es"
if matches==1 then pluralMatches = "" end
if matches then
local average = g.totalGoals/tonumber(matches)
local precision = 3 -- display d.dd (three significant disgits)
if average < 1 then precision = 2 end -- display 0.dd (thwo significant disgits)
average = tostring (average)
local pluralAverage = "s"
if tonumber(string.format("%.2f",average))==1 then pluralAverage = "" end
text = text .. string.format(" in %d match%s, for an average of %."..precision.."g goal%s per match", matches, pluralMatches, average, pluralAverage)
end
if dateUpdated == 'complete' or dateUpdated == "" then
text = text .. "."
else
local dateFormat = 'dmy' -- default
if data.params and data.params['date_format'] then dateFormat = data.params['date_format'] end -- from data module
if mdyFormat == true then dateFormat = "mdy" else
if mdyFormat == false then dateFormat = "dmy" end -- template param overrides
end
text = text .. " (as of " .. Date(dateUpdated):text(dateFormat) .. ")."
end
text = p.addAdditionHeaderText(text, dateUpdated) -- handles template parameters bold, further, extra
return text --totalGoalString
end
function p.addFooterSentence() -- add notes at bottom
local footerSentence = g.args['footer'] or ""
--footerSentence = "This is a footer sentence." -- test footer
if data.params then
local footer = data.params['footer'] or nil
if footer then
local frame = mw.getCurrentFrame()
local processed = frame:preprocess(footer)
if g.notes then
footerSentence = footerSentence .. processed
end
end
end
if footerSentence ~= "" then
footerSentence = '<div style = "" >' .. footerSentence .. '</div>'
end
return footerSentence
end
function p.getNumberMatches()
local matches = g.args['matches']
local dateUpdated = data.updated['date'] or "1700-01-01" --'complete' -- assume completed if missing
--local round = g.args['round'] or "all" -- round = all(empty)|group|playoffs
--local group = g.args['group'] or "all" -- group = all(empty), A,B,C etc
local round, group = p.getRoundAndGroup()
local allGroupGames = 0
local latestGroupDate = "1800-01-01"
if group and (round == "all" or group == "all") then -- count all the group games
for k,v in pairs(data.updated.group) do
allGroupGames = allGroupGames + v[1]
if v[2] ~= "complete" and v[2] > latestGroupDate then latestGroupDate = v[2] end -- update if later date
end
if latestGroupDate == "1800-01-01" then latestGroupDate = "complete" end -- no dates so must be complete
end
if group and (round == "all" and group ~= "all") then -- for totals of all rounds with only one group
allGroupGames = data.updated.group[group][1] -- number matches
latestGroupDate = data.updated.group[group][2] -- update date or completed
end
if round == "all" then -- all rounds and goals
matches=0
for k,v in pairs(data.updated) do
if k == "group" then
matches = matches + allGroupGames
if latestGroupDate ~= "complete" and latestGroupDate > dateUpdated then
dateUpdated = latestGroupDate -- update if later date
end
elseif p.validateRound(k) then
matches = matches + v[1]
if v[2] ~= "complete" and v[2] > dateUpdated then dateUpdated = v[2] end -- update if later date
end
end
elseif round == "group" then -- group round only
if group == "all" then
matches = allGroupGames
dateUpdated = latestGroupDate
else -- single group only
matches = data.updated.group[group][1] -- number matches
dateUpdated = data.updated.group[group][2] -- update date or completed
end
else -- any other round
matches = data.updated[round][1] -- number matches
dateUpdated = data.updated[round][2] -- update date or completed
end
if dateUpdated == "1700-01-01" then dateUpdated = "complete" end -- no dates so must be complete
return matches, dateUpdated
end
function p.owngoals(frame) -- need to check parameters if external call
getArgs(frame)
data = require('Module:Goalscorers/data/'.. g.args[1]) --or 'UEFA Euro 2016 qualifying'
local outputString = p._owngoals(frame)
return p.error_msg() or outputString
end
function p._owngoals(frame) -- internal call for own goals
--p.goalscorers = {} -- table where selected and sorted players will be place
p.selectGoalscorers("OG") -- selected goalscorers meeting round and group criteris
p.sortGoalscorers() -- sort selected goalscorers by number of goal, then country
return p.outputGoalscorers(frame, "OG") -- output list of goalscorers
end
function p.validateRound(round)
local validateRound = false
for k,v in pairs(data.rounds) do
if k == round then validateRound = true end -- data for this round exists
end
return validateRound
end
--[[ ############################## functions to select goalscorers ######################
p.selectGoalscorers() - select goals scoreers required for list (rounds, groups)
p.getRoundAndGroup()
p.getGoalsCol(round) - get column containing round data or first data column if round = all
(country, possibleGroup)
p.getGoals (u, player)
p.parseComment(comment)
p.getPlayer(u)
]]
--[[ p.selectGoalscorers()
- select players meeting round and group criteria from goalscoreres list
- gets goals and comments
]]
function p.selectGoalscorers(og)
local round, group = p.getRoundAndGroup()
if not round then return false end -- exit if no valid round
local goalMinimum = tonumber(g.args['minimum']) or -5 -- assume 5 own goals is maximum
local goalsCol = p.getGoalsCol(round) -- first column for goals
-- select players who have scored in rounds/groups requested
local goalscorerData = data.goalscorers
if og == "OG" then goalscorerData = data.owngoalscorers end
for k,v in pairs(goalscorerData) do
local goals, comment = 0, "" -- goals > 0 is the flag to include the player
local playerName, playerAlias = p.getPlayer(v[1]) -- player name
local goalsByRound, commentByRound = 0, ""
if round == "all" then -- goals in all rounds and all groups
for i = goalsCol, #v, 1 do
if group and group ~= "all" and i == p.getGoalsCol("group") and group ~= p.getGroup(v[2], v[3]) then
goalsByRound = 0
commentByRound = ""
else
goalsByRound, commentByRound = p.getGoals( v[i] , playerName)
end
goals = goals + goalsByRound --TODO use getGoals on round options
if commentByRound ~= "" then
if comment == "" then
comment = commentByRound
else
comment = comment .. "," .. commentByRound --TODO decide on comma or semi-colon
end
end
i = i+1
end
elseif round == "all2" and group ~= "all" then -- goals in all rounds but only from one group
--TODO code to go through all rounds but only include goals in specified group [TODO merge with above option]
--mw.addWarning( g.args[1] .. ":Mix:round=all and group=" .. group .. "/" .. p.getGroup(v[2], v[3] ) )
for i = goalsCol, #v, 1 do
if i == p.getGoalsCol("group") and group ~= p.getGroup(v[2], v[3]) then
goalsByRound = 0
commentByRound = ""
else
goalsByRound, commentByRound = p.getGoals( v[i] , playerName)
end
goals = goals + goalsByRound
if commentByRound ~= "" then
if comment == "" then
comment = commentByRound
else
comment = comment .. "," .. commentByRound --TODO decide on comma or semi-colon
end
end
i = i+1
end
elseif round == "group" then -- group round only
if group == p.getGroup(v[2], v[3]) then -- single group only
goals, comment = p.getGoals( v[goalsCol] , playerName)
elseif group == "all" then -- any group
goals, comment = p.getGoals( v[goalsCol] , playerName)
else
-- do nothing for other groups
end
--elseif round == "playoffs" then -- playoff round (redunant?)
-- goals = v[goalsCol]
else -- any other round
goals, comment = p.getGoals( v[goalsCol] , playerName) -- should also handle playoffs
end
if goals >= goalMinimum and goals ~= 0 then
if comment ~= "" then
if og == "OG" then
comment = '<span> (' .. p.sortComment(comment) .. ')</span>'
else
comment = '<span>' .. comment .. '</span>' -- no parenthesis when using notes
end
end
if og == "OG" then goals = -goals end -- make owngoals negative numbers
g.goalscorers[#g.goalscorers+1] = { player=playerName, alias=playerAlias,
country=v[2],
goals=goals,
comment=p.parseComment(comment)}
--g.totalGoals = g.totalGoals + math.abs(goals) -- increment total goal counter
end
g.totalGoals = g.totalGoals + math.abs(goals) -- increment total goal counter
end
return true -- data collected for selected goalscorers
end
--[[ p.getRoundAndGroup()
]]
function p.getRoundAndGroup()
local round = g.args['round'] or "all" -- round = all(empty)|group|playoffs
local group = g.args['group'] or "all" -- group = all(empty), A,B,C etc
local validateRound = false
local validateGroupRound = false
for k,v in pairs(data.rounds) do
if k == round then validateRound = true end -- data for this round exists
if k == "group" then validateGroupRound = true end -- there is a group round
end
if validateRound == false and round ~= "all" then
local message = 'Invalid round "' .. round .. '" specified. No data found for that round. '
mw.addWarning( message )
p.errorString = p.errorString .. message
round = nil
end
if validateGroupRound == false then group = false end -- there is no group round
-- TODO add group error checking
-- Could merge with getGoalsCol() and also return goalsCol
return round, group
end
--[[ p.getGoalsCol(round)
- get column containing round data or first data column if round = "all"
- allows group column to be omitted from player table when group table provided
]]
function p.getGoalsCol(round)
local minimum = 1000
if round == "all" then -- if all need column of first round
for k,v in pairs(data.rounds) do
if v < minimum then minimum = v end
--return v -- return the first one [this seemed to work reliably, but sometimes table order is not as listed]
end
return minimum
end
if data.rounds and data.rounds[round] then
return data.rounds[round] -- get column containing goals for that round
else
return 4 -- an old default when no data.round (may not be necessary)
end
end
--[[ p.getGroup(country, possibleGroup)
- get group from group table or from player table
- possibleGroup is the column containing the Group (when no group table) or the first data column
]]
function p.getGroup(country, possibleGroup) -- row contain player name, country code, group if given, goals
if data.groups then
for k,v in pairs(data.groups) do -- iterate through the groups
--local = gotGroup = false
for j,u in pairs(v) do -- for each group
if u == country then
return k
end
end
end
return "no group found"
else
return possibleGroup -- no group table, so assume column three contains the group
end
end
--[[ get number of goals and any associated comment
the goals can be a single number (the usual case)
or as an option table (e.g. for own goals): { number of own goals, comma-delimited list of opponents }
- if the entry is a table, we want the first entry (a number) and the second (comment string)
- otherwise, if a number, we just want the number and an empty string
]]
function p.getGoals (u, player)
if type(u) == 'table' and type(u[1]) == 'number' then
return u[1], u[2] -- return number of goals, comment
elseif type(u) == 'number' then
return u, "" -- return number of goals, empty string
else
p.errorString = p.errorString .. " Invalid goals entry for player " .. player
return 0, ""
end
end
function p.parseComment(comment)
local frame = mw.getCurrentFrame()
-- we have something like "{{efn-ua|name=goals}}"
if string.find(comment, "efn" , 1 , true ) then -- if we have a comment with a note
g.notes = true -- set flag
end
return frame:preprocess(comment)
end
function p.getPlayer(u)
if type(u) == 'table' then
if type(u[1]) == 'string' and type(u[2]) == 'string' then
--[[if #u[2] >1 then
p.errorString = p.errorString .. "\n\nWe have u[1]=" .. u[1] .. " and u[2]=" .. u[2]
end]]
return u[1], u[2] -- return player name, player sorting alias
else
p.errorString = p.errorString .. " Invalid name entry for player " .. u[1] .. ", " .. u[2]
return "", "" --TODO errroer
end
elseif type(u) == 'string' then
return u, "" -- return player name
else
p.errorString = p.errorString .. " Invalid name entry for player " .. u or u[1] or "unknown"
return "", ""
end
end
--[[ ############################## functions to sort goalscorers ######################
p.preprocessSortName (name)
p.getPlayerSortName (playerName, sortName, countryName)
p.sortComment(comment)
p.getCountryName(country)
p.sortGoalscorers() -- the main sort funtion
]]
--[=[ function p.preprocessSortName()
stripp off wikitext [[ and ]]
force to lowercase
change special characters to standard letters
]=]
function p.preprocessSortName (name)
name = string.gsub(name, "%[%[", "") -- strip off [[ and ]]
name = string.gsub(name, "%]%]", "")
--name =string.lower(name) -- force lower case and return
name = mw.ustring.lower(name) -- use unicode function
local specialChars = { -- list of special characters and replacement pairs
{ "ı", "i" } , { "İ", "i" } , { "ß", "ss" },
{ "ý", "y" } , { "ř", "r" } , { "ő", "o" },
{ "é", "e" } , { "è", "e" } , { "þ", "th" },
{ "ē", "e" } , { "ņ", "n" } , { "č", "c" },
{ "ū", "u" } , { "ž", "z" } , { "æ", "ae" },
{ "å", "a" } , { "ø", "o" } , { "ą", "a" },
{ "ń", "n" } , { "ł", "l" } , { "ã", "a" },
{ "ș", "s" } , { "š", "s" } , { "í", "i" },
{ "á", "a" } , { "ä", "a" } , { "ć", "c" },
{ "ç", "c" } , { "ğ", "g" } , { "ö", "o" },
{ "ë", "e" } , { "ú", "u" } , { "ó", "o" },
{ "ð", "d" } , { "ü", "u" } , { "ű", "u" },
{ "ā", "a" } , { "ī", "i" } , { "đ", "d" },
{ "ă", "a" } , { "â", "a" } , { "ż", "z" },
{ "ț", "t" } , { "ş", "s" } , { "ś", "s" },
{ "ǎ", "a" } , { "ě", "e" } , { "ů", "u" },
{ "ĕ", "e" } , { "ñ", "n" } , { "ď", "d" },
{ "ï", "i" } , { "ź", "z" } , { "ô", "o" },
{ "ė", "e" } , { "ľ", "l" } , { "ģ", "g" },
{ "ļ", "l" } , { "ę", "e" } , { "ň", "n" },
{ "ò", "o" }
}
for k,v in pairs(specialChars) do -- replace special characters from supplied list
name = string.gsub(name, v[1], v[2])
end
return name
end
--[[ return the name for sorting
return supplied alias name for sorting
otherwise
checks for pipe (redirect) and uses name after pipe
splits name into words
returns first name if only name (e.g. Nani)
otherwise returns name in format second_name [.. last name], firstname
]]
function p.getPlayerSortName (playerName, sortName, countryName)
--dewikify all names before sorting, also forces lowercase
playerName = p.preprocessSortName(playerName)
sortName = p.preprocessSortName(sortName)
if sortName ~= "" then -- if we have a sort name supplied
return sortName -- then return it
end
-- players from certain countries will use name in order supplied
local noSort = { "CAM", "CHN", "TPE", "MYA", "PRK", "KOR", "VIE" }
for k,v in pairs(noSort) do
if v == countryName then
return playerName
end
end
-- else work it out from the supplied player name
-- we don't want to test the name in a redirect, so get name after pipe if there is one
if string.find (playerName, "|") then -- test for redirect
local names = mw.text.split( playerName, "|")
playerName = names[2] -- get name after pipe
end
local names = mw.text.split( playerName, " ") -- we don't want to sort on first name
if #names == 1 then
return names[1] -- return name of single name player
else
-- we will assume the second name is the sort name e.g, Joe Bloggs, Jan van Bloggen
local name = names[2] -- set name to second name e.g. Bloggs or van
local i=3
while i <= #names do -- any addition names e.g. Bloggen
name= name .. names[i]
i=i+1
end
name = name .. ", " .. names[1] -- add first name e.g. Joe or Jan
return name -- sort on second name third name etc, first name
end
end
-- sort the list of countries alphabetically
function p.sortComment(comment)
local items = mw.text.split( comment, ",") -- split comma-delimited list
for k,v in pairs(items) do
items[k] = mw.text.trim(v) -- trim spaces and coe
end
table.sort(items, function(a,b) return a<b end) -- sort the table alphbetically
local list = "against " -- construct the alphabetical list string
for i=1, #items do
local sep = ", " -- separator for comma-delimited list
if i==1 then sep = "" -- first word doesn't need comma
elseif i==#items then sep = " & " -- use "and" before last word
end
list = list .. sep .. items[i]
end
return list
end
function p.getCountryName(country)
if string.len(country) == 3 then -- if the country given as a three-letter code
local codes = require('Module:Goalscorers/data/Country codes')
for k,v in pairs(codes.alias) do
if v[1] == country then
return v[2]
end
end
else
return country -- return the country name as is
end
end
--[[ sort goalscorers by goals, country and name
the sort first sorts by number of goals
when these are equal, it sorts by country
when these are equal, it sorts by name
Note: the name sort is on the first name
- a split of the name and sort on the last name is possible
- however, this would be complicated by Dutch (e.g. Stefan de Vrij) and Spanish names
- would sort on second name be better
]]
function p.sortGoalscorers()
local sort_function = function( a,b )
if (a.goals > b.goals) then -- primary sort on 'goals' -> a before b
return true
elseif (a.goals < b.goals) then -- primary sort on 'goals' -> b before a
return false
else -- a.goals == b.goals -- primary sort tied,
--return a.country < b.country -- resolve with secondary sort on 'country'
local country_a = p.getCountryName(a.country) -- sort on name of country, not the code
local country_b = p.getCountryName(b.country)
if (country_a < country_b) then -- secondary sort on 'country'
return true
elseif (country_a > country_b) then -- secondary sort on 'country'
return false
else -- a.country == b.country -- secondary sort tied,
--return a.player < b.player --resolve with tertiary sort on 'player' name
local player_a = p.getPlayerSortName(a.player, a.alias, a.country) -- get player name for sorting
local player_b = p.getPlayerSortName(b.player, b.alias, b.country)
return player_a < player_b --
--[[]
--local test_a, test_b = a.player, b.player
-- we don't want to test the name in a redirect, so get name after pipe if there is one
if string.find (a.player, "|") then -- test for redirect
local names = mw.text.split( a.player, "|")
test_a = names[2] -- get name after pipe
end
if string.find (b.player, "|") then
local names = mw.text.split( b.player, "|")
test_b = names[2]
end
local names_a = mw.text.split( test_a, " ") -- we don't want to sort on first name
local names_b = mw.text.split( test_b, " ") -- so split names
if not names_a[2] then names_a[2] = test_a end -- for players with one name
if not names_b[2] then names_b[2] = test_b end
return names_a[2] < names_b[2] -- sort on second name
]]
end
end
end
table.sort(g.goalscorers, sort_function)
end
function p.tabulateGoalscorers(frame, og)
-- ==============output the lists of goalscorers by goal======================
local goalNumber = 1000
local maxRank = tonumber(g.args['maxrank'] or 10) -- limit list top ten or value in parameter maxrank
local rank = 1
local playerCount = 0
local rankCount = 0
local playerCells = ""
local firstplayerCell = ""
local tableString = '\n{| class="wikitable"' -- start table
..'\n|-' .. '\n!Rank !! Player !! Goals' -- add table headers
if g.args['header'] then tableString = tableString .. '\n|+ ' .. g.args['header'] end -- add header
for j,u in pairs(g.goalscorers) do -- run through sorted list of selected goalscorers
-- is the player active still?
local playerActive = false
if data.active_countries then
for k,v in pairs(data.active_countries) do
if v == u['country'] then
playerActive = true
break;
end
end
end
local _,roundStatus = p.getNumberMatches()
if roundStatus == "complete" then playerActive = false end -- overrides active_countries
-- wikitext for tablulated list
local goalscorerString = p.addLinkedIcon(frame, u['country']) -- linked flag icon
if playerActive and g.args['bold']~='no' then
goalscorerString = goalscorerString .. " '''" .. u['player'] .. "'''>" -- bolded name
else
goalscorerString = goalscorerString .. " " .. u['player'] -- name
end
goalscorerString = goalscorerString .. u['comment'] -- comment for o.g.
-- we have a goalscorer
playerCount = playerCount + 1
rankCount = rankCount + 1
if u['goals'] < goalNumber then -- player belongs to rowspan for new number of goals
-- need to generate code for the previous rowspan (if there is one)
-- then start the counts and player list for the new one
if playerCount == 1 then
firstplayerCell = '\n|' .. goalscorerString -- if first player in list just create cell and set goals
goalNumber = u['goals']
--rank = 1
rankCount = 0
else -- else generate previous rowspan
local rowSpan = rankCount
if playerCount > maxRank * 1.5 then
firstplayerCell = '\n| style="font-style:italic;text-align:center;"|' .. rankCount .. " players"
playerCells = ""
rowSpan = 1
end
tableString = tableString .. '\n|-\n| style="text-align:center;" rowspan="' .. rowSpan .. '"|' .. rank
--if rankCount > 1 then tableString = tableString .. "=" end -- adds equals when rank shared
tableString = tableString .. firstplayerCell
tableString = tableString .. '\n| style="text-align:center;" rowspan="' .. rowSpan .. '"|' .. goalNumber
tableString = tableString .. playerCells
rank = rank + rankCount
if rank > maxRank then break end -- limit list top ten or value in parameter
rankCount = 0
goalNumber = u['goals']
firstplayerCell = '\n|' .. goalscorerString -- set first player cell for next rowspan
playerCells = ""
end
else -- else another player with same number of goals
playerCells = playerCells .. '\n|-' .. '\n|' .. goalscorerString -- add to player cell list
end
end -- reached end of list of goalscorers
if tableString ~= "" then
tableString = tableString .. "\n|}"
return tableString
else
return ("No goals matching requested criteria.")
end
end
function p.outputGoalscorers(frame, og) -- output list of goalscorers
if g.args['table'] then return p.tabulateGoalscorers(frame, og) end -- optional table output
local outputString = ""
if og == "OG" then end
-- ==============output the lists of goalscorers by goal======================
local goalNumber = 1000
--local goalMinimum = tonumber(templateArgs['minimum']) or 0
local listOpen = false -- flag for list started by template {{Div Col}}
for j,u in pairs(g.goalscorers) do -- run through sorted list of selected goalscorers
--if u['goals'] < goalMinimum then break end -- limit list to goals over a threshold (now handled in select goalscorers)
if u['goals'] < goalNumber then -- start new list of new number of goals
if listOpen then -- if an open list, close last list
outputString = outputString .. p.closeList(frame)
listOpen = false -- redundant as will be set true again
end
goalNumber = u['goals']
local goalString = " goal"
--if og == "OG" then
if goalNumber < 0 then
goalString = " own" .. goalString
end
if math.abs(u['goals']) ~= 1 then goalString = goalString .. "s" end
outputString = outputString .. "\n'''" .. math.abs(u['goals']) .. goalString .. "'''" -- list caption
outputString = outputString .. p.openList(frame,og) --start new list
listOpen = true
--goalNumber = u['goals']
end
-- is the player active still?
local playerActive = false
if data.active_countries then
for k,v in pairs(data.active_countries) do
if v == u['country'] then
playerActive = true
break;
end
end
end
local _,roundStatus = p.getNumberMatches()
if roundStatus == "complete" then playerActive = false end -- overrides active_countries
-- wikitext for bullet list
local goalscorerString = '\n*<span>' .. p.addLinkedIcon(frame, u['country']) -- linked flag icon
if playerActive and g.args['bold']~='no' then
goalscorerString = goalscorerString .. " <b>" .. u['player'] .. "</b>" -- bolded name
else
goalscorerString = goalscorerString .. " " .. u['player'] -- name
end
goalscorerString = goalscorerString .. u['comment'] .. '</span>' -- comment for o.g.
outputString = outputString .. goalscorerString -- .. " " .. tostring(u['goals'])
end -- reached end of list of goalscorers
if outputString ~= "" then
outputString = outputString .. p.closeList(frame)
return outputString
else
return ("No goals matching requested criteria.")
end
end
-- output icon linked to national team page
function p.addLinkedIcon(frame, country)
local icon = data.templates['flag_icon_linked'] -- fbicon etc set in data module
local level = data.templates['youth_level'] or "" -- parameter for youth level, ie under-21
-- equivalent to {{fbicon|country}}
local flagVariant = ""
if data.templates.flagvar and data.templates.flagvar[country] then
flagVariant = data.templates.flagvar[country]
end
if level ~= "" then
return frame:expandTemplate{ title = icon , args = { level, country, flagVariant } }
else
return frame:expandTemplate{ title = icon , args = { country, flagVariant } } -- flag icon
end
end
-- formatting of list under each number of goals
function p.openList(frame,og)
return mw.getCurrentFrame():extensionTag{
name = 'templatestyles', args = { src = 'Div col/styles.css' }
} .. '<div class="div-col" style="column-width:25em;">' -- perhaps add "column-count:3;"" to limit max number of columns?
end
function p.closeList(frame)
return '</div>'
end
function p.firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
-- handles parameters bold, further, extra
function p.addAdditionHeaderText(text, dateUpdated)
if g.args['inlineref'] then
text = text .. g.args['inlineref']
end
if g.args['bold'] and g.args['bold']~='no' then
text = text .. " Players highlighted in '''bold''' are still active in the competition."
end
if g.args['further'] then
if text ~= "" then text = text .. " " end
text = text .. g.args['further']
end
if g.args['extra'] then
text = text .. "\n\n" .. g.args['extra']
end
return text
end
-- count number of goals for data in template
function p.countGoals(list, number, totalGoals)
local split = mw.text.split( list, "\n", true ) -- split the list for number of goals scorers with N goals
local count = #split * math.abs(number) -- calculate number of goals (including own goals)
totalGoals = totalGoals + count
--mw.addWarning( "Entry: " .. list .. "[" .. count .. "]")
return totalGoals
end
--[[ use data supplied by template
]]
--function p.list(frame)
function p.useTemplateData(frame)
--getArgs(frame)
--[[ {{{#if:{{{assists|}}}||There
{{#if:{{{ongoing|}}}|{{#ifexpr:{{{goals}}}=1|has|have}} been
|{{#ifexpr:{{{goals}}}=1|was|were}}}} {{{goals}}}
{{#ifexpr:{{{goals}}}=1|goal|goals}} scored{{#if:{{{players|}}}| by {{{players}}}
{{#ifexpr:{{{players}}}=1|player|different players}}
{{#if:{{{own goals|}}}| (with {{{own goals}}} of them credited as {{#ifexpr:{{{own goals}}}=1|an own goal|own goals}})|}}|}} in {{{matches}}}
{{#ifexpr:{{{matches}}}=1|match|matches}}, for an average of {{#expr:{{{goals}}}/{{{matches}}} round 2}}
{{#ifexpr:({{{goals}}}/{{{matches}}} round 2)=1|goal|goals}} per match
{{#if:{{{updated|}}}| (as of {{{updated}}})}}.}}{{#if:{{{bold|}}}|{{#if:{{{assists|}}}|| }}
Players highlighted in '''bold''' are still active in the competition.
|}}{{#if:{{{further|}}}|{{#if:{{{assists|}}}|| }}{{{further}}}|}}
{{#if:{{{extra|}}}|{{{extra}}}{{clear}}|}}
--]]
local statNumber = g.args['goals'] or g.args['assists'] or 0
local matches = g.args['matches']
local statType = "goal"
if g.args['assists'] then statType = "assist" end
if g.args['clean sheets'] then statType = "clean sheet" end
local ongoing = g.args['ongoing']
local text1 = "There"
if g.args['lc'] then text1 = "there" end
local text2 = "were"
if ongoing then text2 = "have been" end
local updateString = ""
local averageString = ""
local goalPlural = "s" -- goal(s)
if g.args['goals'] and tonumber(g.args['goals']) == 1 then
goalPlural = ""
text2 = "was"
if ongoing then text2 = "has been" end
end
local matchPlural = "es" -- match(es)
if g.args['matches'] and tonumber(g.args['matches']) == 1 then matchPlural = "" end
-- auto version: string.format(" in %d match%s, for an average of %."..precision.."g goal%s per match", matches, pluralMatches, average, pluralAverage)
if g.args['goals'] and g.args['matches'] then
local averageGoals = g.args['goals']/g.args['matches']
local avGoalPlural = "s"
if averageGoals == 1 then avGoalPlural = "" end
averageString = string.format(" in %d match%s, for an average of %.3g goal%s per match", g.args['matches'], matchPlural, averageGoals, avGoalPlural)
end
if g.args['updated'] and g.args['updated'] ~= "complete" then
updateString = " (as of " ..g.args['updated'] .. ")"
end
local sep = "."
if g.args['sep'] then sep = g.args['sep'] end
local text = ""
if g.args['goals'] then
text = string.format("%s %s %d %s%s scored%s",
text1, text2, statNumber, statType, goalPlural, averageString..updateString..sep)
end
text = p.addAdditionHeaderText(text) -- handles template parameters bold, further, extra
--[[ {{#if:{{{30 goals|{{{30 assists|}}}}}}|'''30 {{#if:{{{assists|}}}|assists|goals}}'''
<div class="div-col columns column-count column-count-3" style="column-count:3;">
{{#if:{{{assists|}}}|{{{30 assists}}}|{{{30 goals}}}}}</div>|}}]]
local output = "\n"
local number = 30
local totalGoals = 0
while number > -4 do -- for the each goals/assists
local entry = g.args[number .. ' goals'] or g.args[number .. ' goal']
or g.args[number .. ' assists'] or g.args[number .. ' assist']
or g.args[number .. ' clean sheets'] or g.args[number .. ' clean sheet']
if number < 0 then
entry = g.args[math.abs(number) .. ' own goals'] or g.args[math.abs(number) .. ' own goal']
statType = "own goal"
end
local plural = "s"
if number == 1 or number == -1 then plural = "" end
if entry then -- do we have goals/assists for this number
output = output .. "\n'''" .. tostring(math.abs(number)) .. " " .. statType .. plural .. "'''\n"
.. p.openList(frame) .. "\n" .. entry .. p.closeList(frame)
totalGoals = p.countGoals(entry, number, totalGoals)
end
number = number -1
end
if statType == "goal" or statType == "own goal" then
if g.args['goals'] and totalGoals ~= tonumber(g.args['goals']) then
mw.addWarning("WARNING. Mismatch between number of goals listed (" .. totalGoals .. ") and goals parameter (" .. g.args['goals'] .. ").")
end
end
--{{#if:{{{bottom|}}}|{{small|{{{bottom_text}}}}} <div class="div-col columns column-count column-count-3" style="column-count:3;"> {{{bottom}}}</div>|}}{{#if:{{{source|}}}|{{smaller|Source: {{{source}}}}}|}}
local footerText = g.args['footer-text'] or g.args['bottom'] or ""
local footerHeading = g.args['footer-heading'] or g.args['bottom-text'] or ""
local footer = ""
if footerText ~= "" then
local heading = ""
if footerHeading ~= "" then
heading = '<p>' .. footerHeading .. '</p>'
end
footer = '\n' .. heading .. p.openList(frame) .. '\n' .. footerText .. p.closeList(frame)
end
--{{#if:{{{source|}}}|{{small|Source: {{{source}}}}}|}}
local source = g.args['source'] or ""
if source ~= "" then source = "<small>Source: " .. source .. "</small>" end
return text .. output .. footer .. source
end
return p