Module:Sports table/CricketRR
This module is rated as beta, and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected. |
This style for Lua-based Module:Sports table is meant to build group and league tables for cricket competitions which use Net run rate as a ranking criteria (typically One-day or T20 competitions).
Usage
changeThe main command is the {{#invoke:Sports table|main|style=CricketRR}} statement which calls the module and enables you to set everything up. Next, list the positions of the teams as |team1=
, |team2=
, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, losses, ties, no results and NRR using |win_TTT=
, |loss_TTT=
, |tie_TTT=
, |nr_TTT=
, |nrr_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, they are automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces , so the code is easy to read. Define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates here as well. The module uses a set of default points values of 2 for a win, 1 for a tie or no result and 0 for a loss, but it is possible to override these and also include bonus points or deductions, as have sometimes been used as well as NRR to separate teams.
-- Style for cricket tables
local pp = { }
local function args_points(Args)
local pts = {}
-- Do not change these defaults without first checking which tables use them
pts.win = tonumber(Args['winpoints']) or 2
pts.tie = tonumber(Args['tiepoints']) or 1
pts.nr = tonumber(Args['nrpoints']) or 1
pts.loss = tonumber(Args['losspoints']) or 0
pts.bonus = tonumber(Args['bonuspoints']) or 1
return pts
end
local function abbr_header(txt, abbr, show_header_pts, pts)
if show_header_pts then
txt = txt .. ' – ' .. pts .. (pts == 1 and ' point' or ' points')
end
return '<abbr title="' .. txt .. '">' .. abbr .. '</abbr>'
end
function pp.header(t, Args, p_sub, pos_label, group_col, VTE_text, full_table, results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '180'
local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
table.insert(t,'{|class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] then
table.insert(t,'|+ ' .. Args['title'] .. '\n')
end
--Header specific options
local show_pts = yesno(Args['show_header_pts'] or 'no')
local pts = args_points(Args)
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local team_head_text = Args['team_header'] or 'Team'
local tie_head_text = Args['tie_header'] or abbr_header('Tied', 'T', show_pts, pts.tie)
local nr_head_text = Args['nr_header'] or abbr_header('No result', 'NR', show_pts, pts.nr)
local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
local deduct_head_text = Args['deduct_header'] or '<abbr title="Deductions">Ded</abbr>'
local nrr_head_text = Args['nrr_header'] or '<abbr title="Net run rate">[[Net run rate|NRR]]</abbr>'
--
local loss_first = yesno(Args['loss_before_tie'] or 'yes')
local show_tie = yesno(Args['show_tie'] or 'yes')
local show_nr = yesno(Args['show_nr'] or 'yes')
local show_deduct = yesno(Args['show_deductions'] or 'no')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_nrr = yesno(Args['show_nrr'] or 'yes')
local show_nrr_fa = yesno(Args['show_nrr_fa'] or 'no') and show_nrr
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt, team_width, team_head_text..VTE_text) -- Team col
tt = p_sub.colhead(tt,28,'<abbr title="Played">Pld</abbr>') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,28,abbr_header('Won','W',show_pts,pts.win)) -- Win col
local loss_head_text = abbr_header('Lost', 'L', show_pts, pts.loss)
if loss_first then
tt = p_sub.colhead(tt,28,loss_head_text) -- Loss col
if show_tie then
tt = p_sub.colhead(tt,28,tie_head_text) -- Tie col
end
else
if show_tie then
tt = p_sub.colhead(tt,28,tie_head_text) -- Tie col
end
tt = p_sub.colhead(tt, 28, loss_head_text) -- Loss col
end
if show_nr then
tt = p_sub.colhead(tt,28,nr_head_text) -- No result col
end
if show_bonus_points then
tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col
end
if show_deduct then
tt = p_sub.colhead(tt,28,deduct_head_text) -- Deduction col
end
end
tt = p_sub.colhead(tt, 28, '<abbr title="Points">Pts</abbr>') -- Points col
if full_table then
if show_nrr then
tt = p_sub.colhead(tt,28,nrr_head_text) -- NRR col
end
if show_nrr_fa then
tt = p_sub.colhead(tt, 60, 'For')
tt = p_sub.colhead(tt, 60, 'Against')
end
tt.count = tt.count+1
table.insert(tt.tab_text, results_header_txt)
end
return tt
end
local function rr_to_dec(runs, overs, balls_per_over)
if overs == 0 then
return 0
end
local balls = overs % 1
return runs / (overs - balls + balls * 10 / balls_per_over)
end
function pp.row(frame, t, Args, p_sub, notes_exist, hth_id_list, full_table, rand_val, team_list, team_code_ii, ii_start, ii_end, ii_fw, bg_col, N_teams, ii, ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- table options, to match those in the header
local loss_first = yesno(Args['loss_before_tie'] or 'yes')
local show_tie = yesno(Args['show_tie'] or 'yes')
local show_nr = yesno(Args['show_nr'] or 'yes')
local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
local show_deduct = yesno(Args['show_deductions'] or 'no')
local show_nrr = yesno(Args['show_nrr'] or 'yes')
local show_nrr_fa = yesno(Args['show_nrr_fa'] or 'no') and show_nrr
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local ties = tonumber(Args['tie_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local noresults = tonumber(Args['nr_'..team_code_ii]) or 0
local bonuses = tonumber(Args['bonus_'..team_code_ii]) or 0
local deductions = tonumber(Args['ded_'..team_code_ii]) or 0
local nrr = tonumber(Args['nrr_'..team_code_ii]) or nil
local oversbowled = tonumber(Args['ob_'..team_code_ii]) or 0
local runsconceded = tonumber(Args['rc_'..team_code_ii]) or 0
local oversreceived = tonumber(Args['or_'..team_code_ii]) or 0
local runsscored = tonumber(Args['rs_'..team_code_ii]) or 0
local balls_per_over = tonumber(Args['balls_per_over']) or 6
local hth_local = Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + losses + ties + noresults
local pts = args_points(Args)
local s_bps = pts.bonus*bonuses
local points = pts.win*wins + pts.loss*losses + pts.tie*ties + pts.nr*noresults + s_bps - deductions
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame, Args, full_table, hth_id_list, hth_local, notes_exist, team_list, team_code_ii, ii_start, ii_end, rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local win_fw, win_string, pts_fw, pts_string
ranking_style = string.lower(ranking_style)
if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
-- Based on points
win_fw = ii_fw
win_string = ''
pts_fw = 'font-weight: bold;'
pts_string = hth_string
else
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
pts_fw = ii_fw
pts_string = ''
end
local nrr_for = rr_to_dec(runsscored, oversreceived, balls_per_over)
local nrr_against = rr_to_dec(runsconceded, oversbowled, balls_per_over)
-- Set Net Run Rate. This is probabaly over-engineered and could just be done with a single precalculated value
if nrr ~= nil then
nrr = mm._precision_format(nrr, 3)
elseif (oversbowled == 0) or (oversreceived == 0) then -- if 0 or null then have mdash rather than 0?
nrr = '—'
else
nrr = mm._precision_format(nrr_for - nrr_against, 3)
end
-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
if full_table then
-- Use actual values if wins, ties, and losses are not numeric. Copied this from other module.
if (wins == 0 and ties == 0 and losses == 0) then
local function numorval(s)
return s and((s == '' and 0) or tonumber(s) or s) or 0
end
wins = numorval(Args['win_'..team_code_ii])
ties = numorval(Args['tie_'..team_code_ii])
losses = numorval(Args['loss_'..team_code_ii])
end
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
if show_tie then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') -- Ties
end
else
if show_tie then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') -- Ties
end
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end
if show_nr then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..noresults..'\n') -- No Results
end
if show_bonus_points then
if s_bps< 0 then
table.insert(t,'| style="'..bg_col..'" | −'..-s_bps..'\n')
else
table.insert(t,'| style="'..bg_col..'" | '..s_bps..'\n')
end
end
if show_deduct then
table.insert(t,'| style="'..ii_fw..bg_col..'" | '..deductions..'\n')
end
end
if points<0 then
table.insert(t,'| style="'..pts_fw..bg_col..'" | −'..-points..pts_string..'\n')
else
table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')
end
if full_table then
if show_nrr then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..nrr..'\n') -- Net run rate
end
if show_nrr_fa then
local nrr_for_text = oversreceived > 0 and runsscored..'/'..oversreceived or '—'
local nrr_against_text = oversbowled > 0 and runsconceded..'/'..oversbowled or '—'
table.insert(t, '| data-sort-value="'..nrr_for..'" style="'..ii_fw..bg_col..'" |'..nrr_for_text..'\n')
table.insert(t, '| data-sort-value="'..nrr_against..'" style="'..ii_fw..bg_col..'" |'..nrr_against_text..'\n')
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {},{}
status_code = { A='Advances to a further round', C='Champion', D='Disqualified',
E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
R='Relegated', T='Qualified, but not yet to the particular phase indicated' }
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position(before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after'-- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l..'.-)' .. l, '%1')
if Args['status_text_'..l] then
status_code[l] = Args['status_text_'..l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp