This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WDL style in an article or template, check the table of contents for specific items.

Basic usage

change

In its simplest form only several parameters need to be used to build a table

In article

change
What you type
{{#invoke:Sports table|main|style=WDL

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 0 2 3 3 0 9
4 Team 4 5 1 1 3 1 4 −3 4
5  Gibraltar 5 0 0 5 0 6 −6 0
Updated to match(es) played on unknown. Source: [source?]

The main command is the {{#invoke:Sports table|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=, |draw_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

The |showteam= parameter is automatically forwarded from a template call (see #Team highlighting and partial table); the |only_pld_pts= is automatically forwarded to truncated tables, (see #Appearance); the |show_matches= is automatically forwarded to control match result visibility, see #Matches.

In template

change

Using this module in template is now deprecated per this discussion.

Customization

change

Several things can be customized in these tables

Points, wins or percentage

change

By default teams are ranked by points, which can be adjusted as follows:

What you type
{{#invoke:Sports table|main|style=WDL

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}

|winpoints=2
|drawpoints=1
|losspoints=-0.1
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 11.5
2 Team 2 5 3 1 1 3 2 +1 6.9
3 Team 3 5 3 0 2 3 3 0 5.8
4 Team 4 5 1 1 3 1 4 −3 2.7
5  Gibraltar 5 0 0 5 0 6 −6 −2
Updated to match(es) played on unknown. Source: [source?]

As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=, |drawpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Alternatively teams can also be ranked by wins (set |ranking_style=wins or |ranking_style=percentage respectively)

To order the points column before the played column, use |pts_first=y. To order the percentage column before the played column, use |perc_first=y.

Header options (points for/against and custom other headers)

change
What you type
{{#invoke:Sports table|main|style=WDL
|for_against_style=points
|draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
|team_header=Player
}}
What it looks like
Pos Player Pld W W+ L PF PA PD Pts
Updated to match(es) played on unknown. Source: [source?]

For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header= and the wording of the Team column can be adjusted using |team_header=. |for_against_style=none removes these columns completely.

The wording of the Grp (group) column can be adjusted using |group_header= in the same way as the draw header.

Order of losses and draws

change
What you type
{{#invoke:Sports table|main|style=WDL|loss_before_draw=true

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}}
What it looks like
Pos Team Pld W L D GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 2 0 3 3 0 9
4 Team 4 5 1 3 1 1 4 −3 4
5  Gibraltar 5 0 5 0 0 6 −6 0
Updated to match(es) played on unknown. Source: [source?]

As a default draws are listed before losses. To list losses first, use |loss_before_draw=true.

Goal ratio/goal average

change
What you type
{{#invoke:Sports table|main|style=WDL
|use_goal_ratio=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}}
What it looks like
Pos Team Pld W D L GF GA GR Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
2 Team 2 5 3 1 1 3 2 1.500 10
3 Team 3 5 3 0 2 3 3 1.000 9
4 Team 4 5 1 1 3 1 4 0.250 4
5  Gibraltar 5 0 0 5 0 6 0.000 0
Updated to match(es) played on unknown. Source: [source?]

Using |use_goal_ratio=yes use goal ratio instead of goal differential. To change the heading to goal average, use |use_goal_average=yes instead.

Goal percentage

change
What you type
{{#invoke:Sports table|main|style=WDL
|use_goal_percentage=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}}
What it looks like
Pos Team Pld W D L GF GA PP Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
2 Team 2 5 3 1 1 3 2 150.0 10
3 Team 3 5 3 0 2 3 3 100.0 9
4 Team 4 5 1 1 3 1 4 25.0 4
5  Gibraltar 5 0 0 5 0 6 0.0 0
Updated to match(es) played on unknown. Source: [source?]

Using |use_goal_percentage=yes use goal percentage instead of goal differential.

change
What you type
{{#invoke:Sports table|main|style=WDL
|update=1 January 1900
|source=[https://en.wikipedia.org/wiki/Main_Page Wikipedia]

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|class_rules=1) points; 2) goal difference; 3) number of goals scored.
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
1 Team A 0 0 0 0 0 0 0 0
2 Team B 0 0 0 0 0 0 0 0
3 Team C 0 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0 0
5 Team E 0 0 0 0 0 0 0 0
Updated to match(es) played on 1 January 1900. Source: Wikipedia
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.

The footer information can be customized (although notes and status will be inserted automatically if they are called; see XXX and YYY). The update date is set by |update=, see below for details. If no source is given a citation-needed tag is shown, |source= can provide an actual link. The classification results can be shown with |class_rules=, either directly or as a wikilink to a tie-breaker rules section. Using |only_pld_pts=no_hide_class_rules suppresses the classification rules (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

Dating
change

The default description is match(es), this can be changed by calling |matches_text= for any other term.

Active season
What you type
{{#invoke:Sports table|main|style=WDL
|update=1 January 1900
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
Updated to match(es) played on 1 January 1900. Source: [source?]

When the season is active, the footer should include the date of the last match played that is included in the table. This can be achieved by setting |update=date.

Completed season
What you type
{{#invoke:Sports table|main|style=WDL
|update=complete
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
Source: [source?]

When all matches have been played, the season is completed and the update line can be removed by setting |update=complete.

Future season
What you type
{{#invoke:Sports table|main|style=WDL
|update=future |start_date=1 January 2121
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
First match(es) will be played on 1 January 2121. Source: [source?]

Before any games are played, the date of the first game should be indicated by using |update=future and setting the start date by |start_date=.

Stacking
change

Using |only_pld_pts= makes the table smaller, which may lead to undesired width and linebreaks in the footer that can be fixed with parameter |stack_footer=. By setting |stack_footer=yes (or y, t, true or 1 or upper case variant of those) every new information, such as "source" and statuses, is displayed on a new row.

Without stack_footer
What you type
{{#invoke:Sports table|main|style=WDL
|only_pld_pts=yes 

|team1=AAA |name_AAA=The A Team
|result1=RRR

|status_AAA=DEOPRT

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text
}}
What it looks like
Pos Team Pld Pts
1 The A Team (D, E, O, P, R, T) 0 0
Updated to match(es) played on unknown. Source: [source?]
(D) Disqualified; (E) Eliminated; (O) Play-off winner; (P) Promoted; (R) Relegated; (T) Qualified, but not yet to the particular phase indicated
With stack_footer
What you type
{{#invoke:Sports table|main|style=WDL
|only_pld_pts=yes 
|stack_footer=yes 

|team1=AAA |name_AAA=The A Team
|result1=RRR

|status_AAA=DEOPRT

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text
}}
What it looks like
Pos Team Pld Pts
1 The A Team (D, E, O, P, R, T) 0 0
Updated to match(es) played on unknown.
Source: [source?]
(D) Disqualified;
(E) Eliminated;
(O) Play-off winner;
(P) Promoted;
(R) Relegated;
(T) Qualified, but not yet to the particular phase indicated

Appearance

change
What you type
{{#invoke:Sports table|main|style=WDL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|only_pld_pts=yes
}}
What it looks like
Pos Team Pld Pts
1 Team A 0 0
2 Team B 0 0
3 Team C 0 0
4 Team D 0 0
5 Team E 0 0
Updated to match(es) played on unknown. Source: [source?]
What you type
{{#invoke:Sports table|main|style=WDL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|split2=yes
|split3=
|split5=1
|teamwidth=250
|postitle={{abbr|Exam.|Example}}
}}
What it looks like
Exam. Team Pld W D L GF GA GD Pts
1 Team A 0 0 0 0 0 0 0 0
2 Team B 0 0 0 0 0 0 0 0
3 Team C 0 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0 0
5 Team E 0 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [source?]
What you type
{{#invoke:Sports table|main|style=WDL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|show_groups=yes
|group_AAA=A
|group_BBB=A
|group_CCC=B
|group_DDD=B
|group_EEE=C
}}
What it looks like
Pos Grp Team Pld W D L GF GA GD Pts
1 A Team A 0 0 0 0 0 0 0 0
2 A Team B 0 0 0 0 0 0 0 0
3 B Team C 0 0 0 0 0 0 0 0
4 B Team D 0 0 0 0 0 0 0 0
5 C Team E 0 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [source?]

Only the position, team, matches and points columns can be displayed by defining |only_pld_pts=yes (or y, t, true or 1 or upper case variant of those); |only_pld_pts=no_hide_class_rules suppresses the classification rules only (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

A line can be added between section of the table (if desired) by adding |splitN= with N the position below which the bar should be shown. (Note that this bar will not be shown for the bottom position in the table).

A custom width of the team column can be set by |teamwidth=, for example when multiple groups exist within one tournament and you want to force the same width on all groups.

The position column header can be customized by |postitle= and the position labels by |pos_TTT= for each team.

When multiple a table compares teams from multiple groups, the group can also be listed by setting |show_groups=yes (or y, t, true or 1 or upper case variant of those) and using |group_TTT= to indicate what teams comes from what group. The group column header can be customized by |group_header=, for example |group_header=<abbr title="League">Lge</abbr>.

Team highlighting and partial table

change
What you type
{{#invoke:Sports table|main|style=WDL
|showteam=DDD

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|show_limit=3
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
3 Team C 0 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0 0
5 Team E 0 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [source?]

When using a table on a team (season) page, you might want to highlight the team (and possibly only show part of the table), especially after a template call to a long league table. Team TTT is highlighted by |showteam=TTT. A limited part of the table is shown by |show_limit=, with the number indicating the number of position to show (if this is an even number, and it is in the middle of the table, then this number will be rounded up to the next odd number to show symmetry above and below).

A table can also start at position N, by using |highest_pos=N in the module call.

Results and status

change

Indicating results

change
What you type
{{#invoke:Sports table|main|style=WDL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|res_col_header=QR
|col_WC=green1 |text_WC=Qualification to [[World Cup]]
|col_PO=blue1  |text_PO=Qualification to play-offs
|col_RPO=red2  |text_RPO=Qualification to relegation play-offs
|col_rel=red1  |text_rel=Relegation to lower division
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts Qualification or relegation
1 Team A 0 0 0 0 0 0 0 0 Qualification to World Cup
2 Team B 0 0 0 0 0 0 0 0 Qualification to play-offs
3 Team C 0 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0 0 Qualification to relegation play-offs
5 Team E 0 0 0 0 0 0 0 0 Relegation to lower division
Updated to match(es) played on unknown. Source: [source?]

The result of the table rankings can be indicated by a coloured bar and text indicating the result. The header of this column is defined by |res_col_header= with predefined values of Q, QR, P, PQR, PR and R (indicating various combinations of promotion, qualification and relegation), any other entry than these exact codes will print as that entry in the column header. With N the position |resultN= declares the codes (or words if you want that instead) for the results column. Now when RRR is the results column, the colours are defined by |col_RRR=. The colours green1, green2, green3, green4, blue1, blue2, blue3, blue4, yellow1, yellow2, yellow3, yellow4, red1, red2, red3, red4, black1, black2, black3 and black4 are predefined and should be used preferentially per consensus on WT:FOOTY (you can use either html colours, or RGB colour codes instead if you must [this is not recommended though, because it might violate WP:COLOR]). The text in the results column is now give by |text_RRR=, which can (and should) link to the relevant competition articles.

Consensus is also to use the colours in the following way: Green should be used for the top-level positive event (promotion, qualification, advancing to next round), blue for the second-level positive events (promotion play-offs when direct promotion exists, play-offs when direct qualification exist, secondary continental tournament), red for bottom-level negative events (relegation) and yellow for other level events. In addition, lower level colours should be used when teams qualify for different rounds (with lower levels corresponding to entry in lower rounds [green1 first, then green2, etc].) Black should be used when teams do not play a full season and their results are expunged or void. This consensus exists to have a uniform table appearance across Wikipedia. In addition, some wikiprojects have more detailed guidelines:

Colour options
Green green1 green2 green3 green4
Blue blue1 blue2 blue3 blue4
Yellow yellow1 yellow2 yellow3 yellow4
Red red1 red2 red3 red4
Black black1 black2 black3 black4
Orange orange1 orange2 White white1

Indicating status

change
What you type
{{#invoke:Sports table|main|style=WDL
|status_pos=after

|team1=AAA 
|result1=RRR

|status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ

|name_AAA=Team A

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text

|status_text_X=Custom 1
|status_text_Y=Custom 2
|status_text_Z=Custom 3
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts Promotion, qualification or relegation
1 Team A (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z) 0 0 0 0 0 0 0 0 Plain text
Updated to match(es) played on unknown. Source: [source?]
(A) Advance to a further round; (B) ?; (C) Champion; (D) Disqualified; (E) Eliminated; (F) ?; (G) Guest; (H) Host; (I) ?; (J) ?; (K) ?; (L) ?; (M) ?; (N) ?; (O) Play-off winner; (P) Promoted; (Q) Qualified to the phase indicated; (R) Relegated; (S) ?; (T) Qualified, but not yet to the particular phase indicated; (U) ?; (V) ?; (W) ?; (X) Custom 1; (Y) Custom 2; (Z) Custom 3
What you type
{{#invoke:Sports table|main|style=WDL
|status_pos=before

|team1=AAA 

|status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ

|name_AAA=Team A

|status_text_X=Custom 1
|status_text_Y=Custom 2
|status_text_Z=Custom 3
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts
1 a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z – Team A 0 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [source?]
a – Advance to a further round; b – ?; c – Champion; d – Disqualified; e – Eliminated; f – ?; g – Guest; h – Host; i – ?; j – ?; k – ?; l – ?; m – ?; n – ?; o – Play-off winner; p – Promoted; q – Qualified to the phase indicated; r – Relegated; s – ?; t – Qualified, but not yet to the particular phase indicated; u – ?; v – ?; w – ?; x – Custom 1; y – Custom 2; z – Custom 3

The promotion/qualification/relegation status of a team can be indicated by |status_TTT= with the letters indicated above (although only the ones in use for this style are shown below the table). The letters will appear next to the team in the order given. Whichever letters are called out in the table will automatically be explained alphabetically in the footer.

These letters can be used for all scenarios as exemplified by the following group phase example with 4 teams that play 3 matches where the first advances directly, the second team will go to play-offs and the remaining two teams are eliminated:

  • Teams start out without status letter
  • Teams that get eliminated get status (E)
  • Teams that can still finish worse than second (and might be eliminated) will remain without status
  • Teams that will finish at least second will get status (T)
  • Teams that will finish for sure second will get status (Q)
  • Teams that will finish for sure first will get status (A)

If these scenarios are not sufficient, some style have wild letters L (marked with a question mark in the overview). They should be accompanied by |status_text_L= to indicate a non-standard status.

Most styles allow for these letter to be placed after the team name or before, set |status_pos=after or |status_pos=before respectively, the default value can differ and its use differs between sports or regions.

What you type
{{#invoke:Sports table|main|style=WDL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel

|note_AAA=Team note
|note_BBB=AAA |hth_BBB=Team 2 wins head-to-head against team 3
              |hth_CCC=BBB
|note_DDD=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|res_col_header=QR |note_header_res=Header note
|col_WC=green1 |text_WC=Qualification to [[World Cup]] |note_res_WC=Result note
|col_PO=blue1  |text_PO=Qualification to play-offs
|col_RPO=red2  |text_RPO=Qualification to relegation play-offs   |note_res_RPO=WC
|col_rel=red1  |text_rel=Relegation to lower division
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts Qualification or relegation[a]
1 Team A[b] 0 0 0 0 0 0 0 0 Qualification to World Cup[c]
2 Team B[b] 0 0 0 0 0 0 0 0[d] Qualification to play-offs
3 Team C 0 0 0 0 0 0 0 0[d]
4 Team D[e] 0 0 0 0 0 0 0 0 Qualification to relegation play-offs[c]
5 Team E 0 0 0 0 0 0 0 0 Relegation to lower division
Updated to match(es) played on unknown. Source: [source?]
Notes:
  1. Header note
  2. 2.0 2.1 Team note
  3. 3.0 3.1 Result note
  4. 4.0 4.1 Team 2 wins head-to-head against team 3
  5. EEE

When notes are present, they are automatically added to the footer. The following notes are available for teams with |note_TTT= for a note for a team, when this note is a team code with a defined notes, they will share the note. Results can have notes with |note_res_RRR= and the result header can have a note with |note_header_res=. Head-to-head result tiebreakers are listed in the points column and can be inserted with |hth_TTT=, which can be shared between teams as with all-purpose notes.

Matches

change
What you type
{{#invoke:Sports table|main|style=WDL
|show_matches=true
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A  |short_AAA=AAA
|name_BBB=Team B  |short_BBB=BBB
|name_CCC=Team C  |short_CCC=CCC
|name_DDD=Team D  |short_DDD=DDD
|name_EEE=Team E  |short_EEE=EEE

|match_AAA_BBB=1–0
|match_AAA_CCC=0–1
|match_AAA_DDD=<small>16 Nov '14</small>
|match_AAA_EEE=<small>3 Sep '15</small>

|match_BBB_AAA=
|match_BBB_CCC=<small>3 Sep '15</small>
|match_BBB_DDD=B–D
|match_BBB_EEE=<small>3 Sep '15</small>

|match_CCC_AAA=<small>16 Nov '14</small>
|match_CCC_BBB=C–B
|match_CCC_DDD=<small>16 Nov '14</small>
|match_CCC_EEE=C–E

|match_DDD_AAA=D–A
|match_DDD_BBB=<small>3 Sep '15</small>
|match_DDD_CCC=D–C
|match_DDD_EEE=<small>3 Sep '15</small>

|match_EEE_AAA=
|match_EEE_BBB=9–5
|match_EEE_CCC=<small>16 Nov '14</small>
|match_EEE_DDD=E–D |match_EEE_DDD_note=Pitch was taken by [[Martian|Martians]], the match will be played in [[Iani Chaos]] instead.
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts AAA BBB CCC DDD EEE
1 Team A 0 0 0 0 0 0 0 0 1–0 0–1 16 Nov '14 3 Sep '15
2 Team B 0 0 0 0 0 0 0 0 3 Sep '15 B–D 3 Sep '15
3 Team C 0 0 0 0 0 0 0 0 16 Nov '14 C–B 16 Nov '14 C–E
4 Team D 0 0 0 0 0 0 0 0 D–A 3 Sep '15 D–C 3 Sep '15
5 Team E 0 0 0 0 0 0 0 0 9–5 16 Nov '14 E–D[a]
Updated to match(es) played on unknown. Source: [source?]
Notes:
  1. Pitch was taken by Martians, the match will be played in Iani Chaos instead.

The match list can be added by displayed by defining |show_matches=yes (or y, t, true or 1 or upper case variant of those). The column headers for the match results are defined by |short_TTT= for team TTT. The results for the game TTT vs. SSS can now be input by |match_TTT_SSS=. Future games can be listed with their date (possibly between small tags) or they can be left blank. (Note that this calls Module:Sports results to build the match table.) A note can be added to a result using |match_TTT_SSS_note=, this note can be shared with team TTT note by setting |match_TTT_SSS_note=TTT when |note_TTT= is set. The width of the match columns can be customized by setting |match_col_width= to the desired width.

Example usage

change

The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.

What you type
{{#invoke:Sports table|main|style=WDL
|update = future <!-- When tournament started update the update-parameter with date of latest update and remove start_date-->
|start_date = Unknown <!-- On form 24 April 2165. When tournament started remove start_date-->
|source = Unknown <!-- Add source for table here with single bracket [webadress info] -->

<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL

<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL

<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->

<!--Team definitions (wikilinks in table)-->
|name_AAA = A team<!-- Add wikilink for Team A here -->
|name_BBB = B team<!-- Add wikilink for Team B here -->
|name_CCC = C team<!-- Add wikilink for Team C here -->
|name_DDD = D team<!-- Add wikilink for Team D here -->
|name_EEE = E team<!-- Add wikilink for Team E here -->
|name_FFF = F team<!-- Add wikilink for Team F here -->
|name_GGG = G team<!-- Add wikilink for Team G here -->
|name_HHH = H team<!-- Add wikilink for Team H here -->
|name_III = I team<!-- Add wikilink for Team I here -->
|name_JJJ = J team<!-- Add wikilink for Team J here -->
|name_KKK = K team<!-- Add wikilink for Team K here -->
|name_LLL = L team<!-- Add wikilink for Team L here -->

<!--Table settings and rules-->
|show_limit = <!-- For league tables and other big tables use showlimit = 5 (standard per consensus to only show five teams on individual articles) -->
|class_rules = 1) Points; 2) Goal difference; 3) Number of goals scored; <!-- Add the classification rules here -->

<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Promotion to <!-- Wikilink to higher level, pipe year and association -->
|col_KO  = green1 |text_KO  = Advance to <!-- Wikilink to next stage for example knockout stage (KO) -->
|col_CLG = green1 |text_CLG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_CLPO= green2 |text_CLPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELG = blue1  |text_ELG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELPO= blue2  |text_ELPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_RPO = red2   |text_RPO = Qualification to <!-- Wikilink to relegation playoff, pipe to Relegation playoffs -->
|col_REL = red1   |text_REL = Relegation to <!-- Wikilink to lower level, pipe year and association -->
}}
What it looks like
Pos Team Pld W D L GF GA GD Pts Promotion, qualification or relegation
1 A team (C, Q) 0 0 0 0 0 0 0 0 Promotion to
2 B team (Q) 0 0 0 0 0 0 0 0 Qualification to
3 C team (A) 0 0 0 0 0 0 0 0 Advance to
4 D team (T) 0 0 0 0 0 0 0 0 Qualification to
5 E team 0 0 0 0 0 0 0 0 Qualification to
6 F team 0 0 0 0 0 0 0 0
7 G team 0 0 0 0 0 0 0 0
8 H team 0 0 0 0 0 0 0 0 Qualification to
9 I team 0 0 0 0 0 0 0 0
10 J team 0 0 0 0 0 0 0 0
11 K team 0 0 0 0 0 0 0 0 Qualification to
12 L team (R) 0 0 0 0 0 0 0 0 Relegation to
First match(es) will be played on Unknown. Source: Unknown
Rules for classification: 1) Points; 2) Goal difference; 3) Number of goals scored;
(A) Advance to a further round; (C) Champion; (Q) Qualified to the phase indicated; (R) Relegated; (T) Qualified, but not yet to the particular phase indicated

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Table title
	if Args['title'] or Args['table_header'] then
		table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
	end
	-- Custom header options
	local played_head_text = Args['pld_header'] or '<abbr title="Played">Pld</abbr>'
	local draw_head_text = Args['draw_header'] 
		or (yesno(Args['use_tie'] or 'no') and '<abbr title="Tied">T</abbr>') or '<abbr title="Drawn">D</abbr>'
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	local team_head_text = Args['team_header'] or 'Team'
	local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Away goals">AG</abbr>'
	local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
	local rw_head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>'
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
	-- What to rank the teams by
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
		-- Based on wins
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		show_wperc = true
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		show_ppg = true
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		show_perc = true
		show_points = true
	elseif ranking_style=='ppgpts' then
		-- Based on ppg and points
		show_ppg = true
		show_points = true
	else
		-- Based on points
		show_points = true
	end
	local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'F'
		fa_word_sing = 'Frame'
		fa_word_plur = 'Frames'
	elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
		fa_letter = 'M'
		fa_word_sing = 'Match'
		fa_word_plur = 'Matches'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'G'
		fa_word_sing = 'Game'
		fa_word_plur = 'Games'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_sing = 'Point'
		fa_word_plur = 'Points'
    elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then
        fa_letter = 'S'
        fa_word_sing = 'Set'
        fa_word_plur = 'Sets'		
    elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
        fa_letter = 'R'
        fa_word_sing = 'Run'
        fa_word_plur = 'Runs'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	end
	-- Whether to use goal ratio (goal average) instead
	local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
	local do_average = yesno(Args['use_goal_average'] or 'no')

	-- Whether to use goal percentage instead
	local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
	
	local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no')
	
	-- Whether to suppress the GR/GA/G% column entirely
	local do_difference = yesno(Args['use_goal_diff'] or 'yes')

	-- Use games behind header
	local show_GB = yesno(Args['show_GB'] or 'no')
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	if pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')					-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')		-- Points per game col
		end
	end
	if show_played then
		tt = p_sub.colhead(tt,28,played_head_text)							-- Matches played col
	end
	if full_table then
		if show_win then
			tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>')			-- Win col
		end
		if loss_first then
			if show_loss then
				tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')		-- Loss col
			end
			if show_draw then
				tt = p_sub.colhead(tt,28,draw_head_text)					-- Draw col
			end
		else
			if show_draw then
				tt = p_sub.colhead(tt,28,draw_head_text)					-- Draw col
			end
			if show_loss then
				tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')		-- Loss col
			end
		end
		if rounds_won then
			tt = p_sub.colhead(tt,28,rw_head_text)  -- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>')		-- For col
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>')	-- Against col
			end
			if do_ratio or do_average then
				local ratio_word = do_ratio and ' ratio' or ' average'
				local ratio_letter = do_ratio and 'R' or 'Av'
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..ratio_word..'">'..fa_letter..ratio_letter..'</abbr>')	-- Ratio col
			elseif do_percentage then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">PP</abbr>')			-- Percentage col
			elseif do_point_for_avg then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' per match">'..fa_letter..'PM</abbr>')	-- Points per match
			elseif do_difference then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>')	-- Difference col
			end
		end
	end
	if show_away_goals then
		tt = p_sub.colhead(tt,28,away_goals_head_text)		-- Away goals col
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,28,bonus_head_text)			-- Bonus points col
	end
	if not pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')					-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')			-- Win percentage col
		elseif show_wperc then
			tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">WPCT</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')		-- Points per game col
		end
	end
	if full_table then
		if show_GB then -- Games behind header
			tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

-- Numeric alignment
local function num_align(num, digits)
	if tonumber(digits) and tonumber(num) then
		local n = tonumber(num)
		digits = tonumber(digits)
		if digits == 1 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
			end
		elseif digits == 2 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden;color:transparent;">00</span>' .. num
			elseif n >= 10 and n < 100 then
				return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
			end
		end
	end
	return num
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')

	-- Get custom/default options for in table
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	local win_points = tonumber(Args['winpoints'])				or (show_draw and 3 or 2)
	local draw_points = tonumber(Args['drawpoints'])			or (show_draw and 1 or 0)
	local loss_points = tonumber(Args['losspoints'])			or (show_draw and 0 or 1)
	local rw_points = tonumber(Args['rwpoints'])				or 1
	local digits = Args['digitpad']
	
	local total_row_name = 'SPORTS_TABLE_TOTAL'
	-- Add to tallies if enabled
	if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
		for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
			Args[v .. '_' .. total_row_name] = 
				(tonumber(Args[v .. '_' .. total_row_name]) or 0) 
				+ (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
		end
	end

	-- Order of draws and losses --
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false	

	-- Optional rounds won
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local rw = tonumber(Args['rw_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
	local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
	local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
	local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local pct_style = string.lower(Args['pct_style'] or 'ratio')

	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
	
	if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
		points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
	end
	
	local matches_text = matches
	if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
		matches = tonumber(Args['matches_'..team_code_ii]) or matches
		matches_text = Args['matches_'..team_code_ii] or matches
	end
	
	local win_perc = ''
	local ppg = ''
	if tonumber(matches) == nil or matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;'
		ppg = '&mdash;'
	else
		--Some sports use draw as well
		win_perc = (pct_style == 'ratio') and
			mm._precision_format((2*wins + draws) / (2*matches), 3) or
			mm._precision_format(100*(2*wins + draws) / (2*matches), 2)
		ppg = mm._precision_format(points / matches, 2)
		if (losses > 0 or draws > 0) and pct_style == 'ratio' then
			-- Drop the leading zero (from the string)
			win_perc = string.sub(win_perc,2,string.len(win_perc))
		end
	end
	if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		if matches == 0 then
			win_perc = '&mdash;'
		else
			win_perc = mm._precision_format(100 * wins / matches, 2)
		end
	end

	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp = nil
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local skip_sign
	if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
		-- Now it is the goal ratio/goal average
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(Args['use_goal_percentage'] or 'no') then
		-- Now it is the percentage
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	elseif yesno(Args['use_point_percentage'] or 'no') then
		-- Now it is the point percentage
		if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
		end
	elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
		-- Now it is the point for average
		if (gfor == '?') or matches <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / matches , 1)
		end
	elseif yesno(Args['use_goal_diff'] or 'yes') then
		-- It's goal difference
		if (gfor == '?') or (gaig == '?') then
			gcomp = '&mdash;'
		else
			gcomp = gfor - gaig
			-- Formatting with signs
			if gcomp>0 then
				gcomp='+'..num_align(gcomp,digits)
			elseif gcomp < 0 then
				gcomp='&minus;'..-num_align(gcomp,digits)
			end
		end
	end
	-- Use actual values if gfor or gaig is not numeric
	if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
	if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end

	-- Show games behind
	local show_GB = yesno(Args['show_GB'] or 'no')
	local GB_text = '&mdash;'
	if show_GB then
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = num_align(GB_num,digits)
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..num_align(-GB_num,digits)
			end
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- What to rank the teams by
	local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
	local win_fw, win_string
	
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
		-- Based on percentage
		rank_wperc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		rank_ppg = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		rank_perc = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppgpts'  then
		-- Based on ppg and points
		rank_ppg = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no')
	-- Row building
	if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then
		table.insert(t,'[[Category:Pages using sports table with both adjust and startpoints]]\n')
	end
	if pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n') 		-- Played
	end
	if full_table then
		-- Use actual values if wins, draws, and losses are not numeric
		if (wins == 0 and draws == 0 and losses == 0) then
			local function numorval(s)
				return s and ((s == '' and 0) or tonumber(s) or s) or 0
			end
			wins = numorval(Args['win_'..team_code_ii])
			draws = numorval(Args['draw_'..team_code_ii])
			losses = numorval(Args['loss_'..team_code_ii])
		end
		if show_win then
			table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n') 	-- Won
		end
		
		if loss_first then
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
			end
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') 	-- Drawn
			end
		else
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') 	-- Drawn
			end
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
			end
		end
		if rounds_won then
			if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then
				rw = Args['rw_' .. team_code_ii] or ''
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n')         -- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n') 		-- GF
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n')		-- GA
			end
			if gcomp then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
			end
		end
		
	end
	if show_away_goals then
		table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n')
	end
	if show_bonus_points then
		if s_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..num_align(-s_pts,digits)..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
		end
	end
	if not pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Advance to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp