Rust (programming language)
Rust is a programming language designed for systems, which are "software designed to provide a platform for other software". It is or was used to write operating system and web browser components, services such as OpenDNS and Tor, and game engines.
- Klabnik, S., & Nichols, C. (2019). The Rust Programming Language (Covers Rust 2018). No Starch Press.
- Blandy, J. (2015). The Rust Programming Language: Fast, Safe, and Beautiful. O'Reilly Media, Inc..
- Naugler, D. (2018). An introduction to Rust programming. Journal of Computing Sciences in Colleges, 33(5), 97-97.
- Arbuckle, D. (2018). Rust Quick Start Guide: The Easiest Way to Learn Rust Programming. Packt Publishing Ltd.
- Blanco-Cuaresma, S., & Bolmont, E. (2016). What can the programming language Rust do for astrophysics?. Proceedings of the International Astronomical Union, 12(S325), 341-344.
- Holk, E., Pathirage, M., Chauhan, A., Lumsdaine, A., & Matsakis, N. D. (2013, May). GPU programming in rust: Implementing high-level abstractions in a systems-level language. In 2013 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum (pp. 315-324). IEEE.
- Hansen, A., & Lewis, M. C. (2016). The Case for N-Body Simulations in Rust. In Proceedings of the International Conference on Scientific Computing (CSC) (p. 3). The Steering Committee of The World Congress in Computer Science, Computer Engineering and Applied Computing (WorldComp).
- Antelmi, A., Cordasco, G., D’Auria, M., De Vinco, D., Negro, A., & Spagnuolo, C. (2019, October). On Evaluating Rust as a Programming Language for the Future of Massive Agent-Based Simulations. In Asian Simulation Conference (pp. 15-28). Springer, Singapore.
- Blanco-Cuaresma, S., & Bolmont, E. (2017). Studying tidal effects in planetary systems with Posidonius. A N-body simulator written in Rust. arXiv preprint arXiv:1712.01281.