Ska Studios

independent video game studio

Ska Studios is an indie games studio founded by James Silva in 2007. It was founded as a result of winning a contract to publish The Dishwasher: Dead Samurai to Xbox Live Arcade.[2] Ska Studios has released four Metacritic-aggregated console games since then, more than any similarly-sized studio.[3].[4]

Ska Studios LLC
Company typeLimited liability company
IndustryVideo games
Founded2007
HeadquartersSeattle, Washington,
US
Key people
James Silva[1]
Number of employees
2
SubsidiariesDevoured Studios
Websiteska-studios.com

The studio is well known for their art style, which is described as cartoonish, grim, and gory,[5] and their games "tight controls."[6] Many of the studio's games are highly inspired by modern action games such as Devil May Cry, Ninja Gaiden Black, and Dark Souls.[7]

 
A screenshot of the game Charlie Murder.
Year Title Platform Developers Metacritic Score
2009 ZP2K9[8] XBLIG James Silva
2009 The Dishwasher: Dead Samurai[9] XBLA James Silva 75
2009 I Made a Game with Zombies in It![10] XBLIG James Silva
2010 ZP2KX[11] XBLIG James Silva, Dustin Burg
2011 The Dishwasher: Vampire Smile XBLA/PC James Silva, Dustin Burg 81
2012 Z0MB1ES (on teh ph0ne)[12] WP7 James Silva
2013 Charlie Murder XBLA/PC James Silva, Michelle Juett Silva 78
2014 TIME VIKING!!!!!ANDSPACERAPTOR[13] XBLIG James Silva, Michelle Juett Silva
2016 Salt and Sanctuary PS4/PC/PS VITA/Switch/XB1 James Silva, Michelle Juett Silva 85
2022 Salt and Sacrifice[14] PS5/PS4/PC/Switch James Silva, Shane Lynch 72

History

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James Silva began making games as a hobby in 2001, starting with Zombie Smashers X, a River City Ransom-style beat-em'-up game, however this game wasn't successful, it sold less than 100 units. James went on to develop more similarly unsuccessful titles, including Blood Zero, Zombie Smashers X2, and Survival Crisis Z, but never got anywhere until 2009's The Dishwasher: Dead Samurai.[15]

Development

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All of Ska Studios' games are made using the XNA framework or its open-source cross platform counterpart, MonoGame. When Xbox One launched with no XNA support, Ska Studios made the switch to PlayStation 4, with Salt and Sanctuary being the studio's first title available on a non-Microsoft console. Regarding the change, James said:

"The engineering side of it was an issue. All of our code is .NET/XNA, and, even though XNA support has ended, .NET games can use open source wrappers like MonoGame and FNA to carry the torch. But Xbox One has no .NET support. PS4 does, with titles like Towerfall: Ascension and Transistor using MonoGame in one form or another to deploy to PS4."[16]

References

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  1. Ska Studios About Page
  2. "MS offers deals to four XNA devs". Gamespot. Retrieved February 23, 2020.
  3. "Ska Studios". Metacritic. Retrieved April 26, 2016.
  4. "Official Ska Studios Twitter Account". Twitter. Retrieved April 28, 2020.
  5. "Review: Salt and Sanctuary by Ska Studios". IndieHangover. April 19, 2016. Retrieved April 26, 2016.
  6. "'Salt and Sanctuary': A Worthwhile, 2D 'Souls' Successor - Quad Nine". Quad Nine. April 5, 2016. Retrieved April 26, 2016.
  7. "james silva". don't die. February 26, 2015. Retrieved April 26, 2016.
  8. "ZP2K9 - Xbox.com". marketplace.xbox.com. Archived from the original on November 8, 2010.
  9. "The Dishwasher".
  10. "I MAED A GAM3 W1TH Z0MB1ES!!!1 - Xbox.com". marketplace.xbox.com. Archived from the original on October 24, 2010.
  11. "ZP2KX: Zombies & Pterodactyls!". marketplace.xbox.com. Retrieved April 26, 2016.
  12. "Z0MB1ES (on teh ph0ne) – Windows Games on Microsoft Store". Microsoft Store. Retrieved April 26, 2016.
  13. "Ska Studios releases TIME VIKING!!!!!ANDSPACERAPTOR". GameSpot. Retrieved April 26, 2016.
  14. Miller, Matt. "Salt And Sacrifice Brings The Soul To Summer Game Fest". Game Informer. Archived from the original on June 10, 2021. Retrieved June 13, 2021.
  15. "Future ICONS: Meet Ska Studios' indie gaming power couple". www.syfygames.com. Retrieved April 26, 2016.
  16. "Ska Studios shifts to Sony after 6 years on Xbox". Engadget. Retrieved 2016-04-26.
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