Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble! (also called Donkey Kong Country 3 or DKC3) is the third game in the Donkey Kong Country series of video games and the third and final game in the original Donkey Kong Country trilogy, overall. It is the sequel and direct follow-up to Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest. It was released for the Super Nintendo Entertainment System. It was developed by Rare and published by Nintendo.
|Donkey Kong Country 3: Dixie Kong's Double Trouble!|
|Series||Donkey Kong Country|
Game Boy Advance
Virtual Console (Wii, Wii U, New Nintendo 3DS)
Nintendo Switch Online
|Release||Super Nintendo Entertainment System:|
The game itself was later re-released for the Game Boy Advance in 2005 and for the Wii's Virtual Console in 2007/2008. Unlike its predecessors, Donkey Kong Country 3 was not released for the Wii's Virtual Console in South Korea. On November 25, 2012, for reasons unknown, Donkey Kong Country 3 and both its predecessors were delisted from the Wii's Virtual Console, but on October 30, 2014, the games were relisted only in Europe and Australia. Around the same time, the games were released on the Wii U's Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 3 was ported exclusively over to the New Nintendo 3DS's Virtual Console in May/June 2016. It was made available for the Nintendo Switch Online on December 18, 2020.
Donkey and Diddy went on a fishing trip and have gone missing. Meanwhile, the Kremling Krew returns under the leadership of KAOS.
There are eight worlds (nine in the Game Boy Advance remake) in total in Donkey Kong Country 3. This also includes Pacifica, a world exclusive to the Game Boy Advance version. The worlds include:
- Lake Orangatanga
- Kremwood Forest
- Cotton-Top Cove
- Razor Ridge
- Pacifica (Exclusive to the Game Boy Advance version)
- Kaos Kore
There are seven bosses (eight in the Game Boy Advance version) in the entire game. The reason for another boss in the Game Boy Advance version is because of the new world Pacifica. The bosses include:
- Kroctopus (Game Boy Advance version exclusive)
- Baron K.. Roolenstein
Changes between the versions change
Several changes were made for the Game Boy Advance re-release:
- Three new minigames include Funky's Rentals, Swanky's Dash, and Cranky's Dojo.
- Since the game includes the option to save by opening a menu with the push of the START button, Wrinkly's Save Cave has been removed and is replaced with Cranky's Dojo. The one in the overworld is replaced with Wrinkly's Retreat.
- The game feature an entirely different soundtrack. Devoted fans of the SNES version have criticized this change, claiming the new music to not be as good as the original's.
- The game contains redone backgrounds and world maps. This is the only Donkey Kong Country game for the Game Boy Advance that has the overworld maps zoomed out.
- Springin' Spiders and Barrel Shield Bust-Up have switched places. This could be as Barrel Shield Bust-Up was considered too difficult for a start of a world level so it changed its position.
- There is a whole new world called Pacifica which replaced K's Kache which can now only be accessed by the gyrocopter. This Banana Bird Cave is located next to the Banana Bird Queen's home.
- Kroctopus is a new boss in the game, given that Pacifica is a new world in the game too. Krocotopus is now the boss of Razor Ridge while Barbos has been relocated to Pacifica.
- A new Brothers Bear named Bachelor has replaced Barnacle in Lake Orangatanga, while Barnacle himself is relocated to Pacifica.
- Arich and Kroctopus have different boss theme than the other bosses.
- Squirt's Showdown now has a boss battle with an extended length.
- Swanky's sprites are the same ones as they were in Donkey Kong Country 2.
- K3 no longer needs to be completed in order for Dixie and Kiddy to access Razor Ridge and can either one can be completed first.
- Rocket Rush has a lot of changes done to it, most which are done to make the level more challenging. They are listed below;
- The fuel meter has been redone.
- Red buzzes can no longer be burned.
- The rocket's afterburn (used to defeat enemies) is no longer activated automatically. It is now activated by pressing the "A" buttons
- Touching an enemy in the rocket causes the loss of a monkey.
- The controls are no longer reversed.
- There is no longer a Star Barrel.
- There is now a DK Barrel past the flag.
- Koin is now next to the flag, instead of being located on a cliff.
- There is now the letter G in the stage which was previously missing from the North American release of the SNES version.
- KAOS can only be defeated once in Kastle Kaos. After it is defeated, the player always then faces Baron K. Roolenstein.
- Boomer now charges eighteen Bonus Coins per a demolition of a group of rocks which allow access to a level. The last one requires twenty-six given that Pacifica added thirteen more Bonus Coins that needs to be collected.
- The Knatilus features a couple of changes. One is when Knautilus emerges, the water turns into lava and the entire world, including the stages turn red. This no longer happens in this version. Another is that the water is the only thing that turns red. A third thing is that Dixie and Kiddy are able to swim in it to the Knautilus rather than simply hopping on it in the SNES version.
- There are more Banana Birds in the game as there are minigames, extra features and Pacifica.
- In Lightning Lookout, Dixie and Kiddy's skeleton would only appear if they were in the water and lightning touched one of them in the water.
- The crystals in the Banana Bird Caves correspond to the D-Pad, as opposed to the SNES version's A, B, X, and Y buttons.
- The game saves the number of extra lives the player has accumulated, along with the Game Boy Advance remakes of the predecessors. This feature has been criticized for eliminating the challenge from the game.
- Some characters have voice clips mainly reused from Donkey Kong 64.
- There is no Cast of Characters featured before the end credits.
- Unlike the previous Game Boy Advance remake predecessors, the scrapbook feature was not included in this game. A Time Trial mode was also excluded (with the exception of Riverside Race).
- Squawks's injured animation is reused from Donkey Kong Country 2.
Further reading change
- Rare (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction manual. Nintendo. pp. 1–27.