Zelda II: The Adventure of Link
Zelda II: The Adventure of Link is an adventure-role-playing video game made by Nintendo for the Nintendo Entertainment System game console.
Zelda II: The Adventure of Link | |
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Shigeru Miyamoto |
Designer(s) | Kazunobu Shimizu |
Writer(s) | Takashi Tezuka |
Composer(s) | Akito Nakatsuka |
Series | The Legend of Zelda |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
It was also released in The Legend of Zelda: Collector's Edition.
Plot
changeThe main hero of the series, Link, finds out that Princess Zelda has gone under a deep sleep after a fight with a wizard. While trying to find crystals to awaken Zelda, Link also fights off followers of Ganon, who are trying to bring him back to life.
Gameplay
changeThe gameplay of The Adventure of Link is very different from the rest of the series. It is a role-playing game where the player gains experience and levels up stats. The map is also different; the overworld is a birds-eye view, while smaller maps are side scrolling where the player moves only left and right.
Development
changeShigeru Miyamoto wanted to have a very different game than the first game, The Legend of Zelda. While Miyamoto was still the producer of the game, it was developed by new people than before. Instead of keeping a view from above, Zelda II has a side-view of the game when fighting enemies or exploring dungeons. The game was originally developed for the Famicom, but was released on worldwide systems after.
References
change- ↑ "なぜ『リンクの冒険』は当たり前にならなかったのか?". Nintendo. 2016-10-19. Retrieved 2019-10-02.
- ↑ "「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening. Shogakukan. July 1993. pp. 120–124. ISBN 978-4-09-102448-0. Archived from the original on 2019-09-23. Retrieved 2019-10-02.