Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨, Sūpā Mario Rando Tsū: Muttsu no Kinka) is a 1992 video game for the Game Boy Nintendo device and the sequel to Super Mario Land.
Super Mario Land 2: 6 Golden Coins | |
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Hiroji Kiyotake |
Producer(s) | Gunpei Yokoi |
Designer(s) | Gunpei Yokoi |
Composer(s) | Kazumi Totaka |
Series | Mario |
Engine | Enhanced Super Mario Bros. 3 engine[source?] |
Platform(s) | Game Boy, Virtual Console (Nintendo 3DS) |
Release | Game Boy:
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Genre(s) | Platform game |
Mode(s) | Single player |
In 1994, Wario Land: Super Mario Land 3 was released. It is the sequel to Super Mario Land 2: 6 Golden Coins.
Plot
changeBefore Super Mario Land, Mario had went away. While he was away, Wario took over Mario's castle. He takes the six golden coins from the castle and scatters them around to all the various worlds. When Mario comes back, he must travel to each world, get the coins back to open the door, and then face off against Wario.
Gameplay
changeThis game features a save function and an easy mode. The game is a platforming game, with Mario running around six worlds (areas of the game) The game's power-ups are the Super Mushroom, (makes Mario big), Fire Flower, which lets Mario throw fire balls, the Super Star, and a new item called the Carrot, which turns Mario into a rabbit that can fly. [1]
Reception
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References
change- ↑ title=Super Mario Land™ 2: 6 Golden Coins on Nintendo.co.uk|url=http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Super-Mario-Land-2-6-Golden-Coins--275891.html%7C publisher=Nintendo