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Super Mario Land 2: 6 Golden Coins

1992 video game for the Game Boy

Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨, Sūpā Mario Rando Tsū: Muttsu no Kinka) is a 1992 video game for the Game Boy handheld console and the sequel to Super Mario Land.

Super Mario Land 2: 6 Golden Coins
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Hiroji Kiyotake Edit this on Wikidata
Producer(s)Gunpei Yokoi Edit this on Wikidata
Designer(s)Gunpei Yokoi
Composer(s)Kazumi Totaka Edit this on Wikidata
SeriesMario
EngineEnhanced Super Mario Bros. 3 engine[source?]
Platform(s)Game Boy, 3DS Virtual Console
Release3DS Virtual Console
Genre(s)Platform game
Mode(s)Single player

PlotEdit

Before Super Mario Land, Mario had went away. While he was away, Wario took over Mario's castle. He takes the six golden coins from the castle and scatters them around to all the various worlds. When Mario comes back, he must travel to each world, get the coins back, and then face off against Wario.

GameplayEdit

This game features a save function and an easy mode. The game is a platforming game, with Mario running around six worlds (areas of the game) The game's power-ups are the Super Mushroom, (makes Mario big), Fire Flower, which lets Mario throw fire balls, the Super Star, and a new item called the Carrot, which turns Mario into a rabbit that can fly. [1]

RecepionEdit

ReferencesEdit

  1. title=Super Mario Land™ 2: 6 Golden Coins on Nintendo.co.uk|url=http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Super-Mario-Land-2-6-Golden-Coins--275891.html%7C publisher=Nintendo